How I coded a Twitch Rivals event - SquidCraftGames, a $100,000 Twitch Rivals tournament

Published on Jan 20, 2022

Overview

SquidCraftGames was one of the largest Twitch Rivals events ever produced — a full recreation of Netflix’s Squid Game inside Minecraft, with:

  • 🎮 150 Spanish streamers
  • 👁️ 2 million+ concurrent viewers and 10+ million total views
  • 💰 $100,000 prize pool
  • ⚙️ Custom game mechanics, real-time voice chat, and fault-tolerant backend infrastructure

As Software Developer and Infrastructure Engineer, I was responsible for designing and maintaining the technical foundation that sustained the event’s explosive growth and flawless execution under massive live traffic.

Impact

MetricResult
Peak concurrent viewers2.1M+
Total event views10M+
Participants150 creators
Server uptime100% during live event
DDoS attacks mitigated3 major attempts blocked

Beyond its scale, the event became a cultural phenomenon in the Spanish-speaking Twitch community, trending globally on Twitter and being featured on major gaming media outlets.

“SquidCraft Games … became the most watched Twitch Rivals event in history.”, “Over 15 million hours were watched over 6 days”Twitch Rivals

Some stats from the SquidCraftGames event, courtesy of escharts.com

My Contributions

Game Mechanics

Developed and implemented interactive challenges inspired by the Netflix series, including:

  • Red Light, Green Light
  • Tug of War
  • Glass Bridge
  • Marbles and Final Games

These were built on a customized PaperMC server, optimized to handle 150 concurrent players with precise timing and synchronized logic.

Voice Chat System

Integrated a custom Fabric mod to enable real-time, proximity-based voice chat:

  • Captured and compressed player audio streams client-side.
  • Implemented a server-controlled distribution system to ensure low latency and clarity.
  • Added in-game broadcast messages and ambient sound triggers for immersive event storytelling.

Infrastructure & Reliability

  • Deployed dedicated bare-metal servers for optimal CPU and memory performance.
  • Configured dynamic scaling, caching, and rate-limiting mechanisms to ensure 0 downtime.
  • Designed and implemented DDoS protection and mitigation, successfully blocking multiple live attacks during peak hours.
  • Built automated monitoring tools to visualize player activity and server metrics in real time.

Elkokas surprised by the Minecraft recreation of Thug of war

Outcome

The project’s success established a new benchmark for large-scale interactive live events on Twitch.
It showcased the power of real-time multiplayer engineering and creative storytelling — all built on an open, moddable platform.

SquidCraftGames continues to inspire similar large-scale Twitch integrations and Minecraft-based events across the world.

Reflection

This project taught me how to:

  • Design systems that hold under extreme, unpredictable load.
  • Balance creative design with technical precision.
  • Collaborate with large, multidisciplinary teams under intense time pressure.

And, most importantly, how to turn a simple idea into a global experience seen by millions.